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1  The History: mostly inactive / EverQuest II / Re: Crafter order on: January 20, 2005, 11:10:58
I'll start on your Thylakoid washes. Don't have materials for 6 stacks, but I think I can do half of them atleast now (3 stacks).

Alerno
2  The History: mostly inactive / EverQuest II / Crafter order on: January 17, 2005, 12:40:45
Hello to all jewelers in the guild  Grin

I would like to order from one of you an stack (20) of tier 3 poison vials and stack (20) of tier 3 glass bottles.

Please respond if you are willing to take this job, and if you need something from alchemist I'm more than willing to make them for you.

Alerno
3  The History: mostly inactive / EverQuest II / Re: Crafter roster on: January 04, 2005, 17:02:22
Alchemist 20+

Alerno
4  The History: mostly inactive / EverQuest II / Re: Update notes on test on: December 17, 2004, 13:23:17
Also no word on possible app2 craft scrolsl/skills.

OR adept2/4 crafted scrolls/skills.

Weird if they implement a good feature only halfway, as in only app3->app4 if you make pristine and forget about the other possibly meaningful things they could include in the change.

They did say that the quality will decide the end result. ie pristine will be app4

So that mayby shaped will be app2 ?

Same could be with adept skills/scrolls.

Ale
5  The History: mostly inactive / EverQuest II / Looking for boxes on: December 17, 2004, 13:02:22
Looking for someone who would be willing to craft 10 pieces of 10+ slot boxes to be used in bank.

Ale
6  The History: mostly inactive / EverQuest II / Re: Update notes on test on: December 17, 2004, 13:00:47
Didn't see anything about showing the effects of potions and poisons in examine Sad
7  The History: mostly inactive / EverQuest II / Re: Kalenterista? on: December 16, 2004, 16:44:29
Itsekin haluaisin tietäätämän vastauksen.

 Grin

Ale
8  The History: mostly inactive / EverQuest II / Re: My future as a sage on: December 14, 2004, 10:10:17
Sad to hear that prices are so steep at that level. It really would be great if there was and sage in the guild.
This brings me to another point. What are guild mates charging of other guild mates? Are people giving discounts for being in the same guild? If not, why?
I've tried to cover my own costs of making (because no one wants to make loss all the time) so been charging about 1.5 to 2 times what it costs me to make the item or the price NPC is willing to give for it.
I'm not "grinding" my alchemist but the levels will come slowly even if I'm only making the normal washes and tempers (only can do tier 2 at this time). When I get to tier 3 items (at level 20 of course) I will gladly sell to guild mates the items I can make, for little over the price of what it costs me to make them.

That doesn't mean I will spend my whole playing time doing washes and inks etc.

Geryon. What you are posting is that unless you have 102 stacks of items ready and waiting for YOU at the time of your return, you will not be making any sage stuff ever. That sounds a lot like an ultimatum, and considering that there are 7 out of our 74 players that are even able to make the items you demand it sounds like a silly ultimatum.
The problem what you might not understand is that there isn't that many high level crafters in the guild, and you are now demanding that they will give YOU all the playing time they have, just to make YOU the items YOU demand.

Have patience. Being the first sage of level 30 in the server isn't the only goal there is. As soon as more people will get to artisan levels 20+ there will be great drops in the marketprices and also there will be more items available from the guildies (cheap I hope).

Ale - crafting patiently to level 20
9  The History: mostly inactive / EverQuest II / Re: Things I wish I'd known earlier.. on: December 10, 2004, 09:52:25
Yeah, I knew some effects were hitting only targeted group while others were hitting all. Just didn't know how to tell the difference.

Ale
10  The History: mostly inactive / EverQuest II / Re: The whole crafting and selling mess on: December 10, 2004, 09:51:32
Good news. Mayby I should take another week of holiday and come back after that big patch in next week Grin

Ale
11  The History: mostly inactive / EverQuest II / Re: Tier 3 patterns on: December 08, 2004, 14:10:05
Only in skills and spells the quality level doesn't matter. On everything it matters. In armors you get different bonuses depending on the quality level (and no they don't just rise in higher qualities). In basic alchemical ingredients you get more items per craft (4 at pristine).

Ale
12  The History: mostly inactive / EverQuest II / Re: Tier 3 patterns on: December 08, 2004, 13:50:04
This is getting ridiculous. I browsed the recipes a bit and noticed something funny about the tier 3 pattern too. It requires tier 1 paper instead of tier 3 paper for some reason. I'm not sure if you can buy that directly from wholesaler but if you can't then have fun crafting that tier 1 paper since I know I won't be doing it.


Why do people feel that doing tier 1 stuff is degrading them some how? If I have time, I will do what ever tier items I can if someone is willing to pay and needs them.
Saying that you won't do lower level stuff, now that you can do higher, is just silly (IMO)

Ale - grafting even lower tiers for all
13  The History: mostly inactive / EverQuest II / Poisons and potions on: November 26, 2004, 10:58:54
Does anyone know of a site that lists the effects and enhancements of dirrefernt poisons and potions?

Would love to make some potions and poison, but doing them blindly without knowing what you are crafting is bit silly (if there allready is info of available).

Ale
14  The History: mostly inactive / EverQuest II / Re: Real Europe Server soon on: November 23, 2004, 12:25:07
You should work for your happiness and not wait for someone else to be your babysitter.

Who are you referring to now? I don't think I've seen anyone actually whining here. I've almost always created my own groups. Lack of healers is just painfull. And no person with half a brain would deliberately form a pickup group, its so inefficient and persettä raastavaa that in that case I go run some newbie quests solo.

Don't agree on the pickup groups on that. Guess I have just been extremely lucky on my groups, as there hasn't been that many deaths going on. Sure there are lots of people online who don't know how to play, but they will learn and you can always put them on ignore.

Just yesterday had extremely good pickup group in Wailing Caves, there was one bad fighter, but he had the brains to leave by himself. Then went in to another group with few guildies and other random people. Also extremely good group. Thanks to all who were there, we roxxored  Grin

Ale
15  The History: mostly inactive / EverQuest II / Re: Real Europe Server soon on: November 23, 2004, 12:20:56
What we need (in my opinion) is few people who want to organize something for the guild. It don't have to be huge four group raids to kill orc pawns, but simpler like one group outing to Wailing Caves, Fallen Gate, Hidden Vale etc.

Just inform in advance that you want to go there (you have quests there, you want to see the place or just want to bash some heads) and organize it in advance. Giving players even a one days heads up warning will get you a lot more interested participants, than simply shouting at guild chat that want group for this&that place.

Ale

P.S. Would love to put that guild quest thingy in the calendar if someone could say how to do it Roll Eyes
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