The game is still lots of fun after a month. I player lots and lots during this month cause I had a month off work, capped my char in about 2 weeks (I slept on a few days too) and not really running out of things to do yet.
You're right about the different stories about it.. There are some people who really like it, then the others who really hate it. I'm not exactly sure why. I know one reason is the people who have really low tolerance for bugs get pissed off in swg pretty easy, I for one am not one of those, plus I've not ran into anything major personally that got in the way of my gameplay, just minor nuisances.
Some people complain that it has no "point", but I just dont know about that one. You cant really get all the cool high end items and show off with them as much as in other games since it's all crafted, at least for now. The main point of it at the moment would be the jedi stuff, although the quests still have some .. problems. The non generated quests have interesting storylines and all, but some of them get bugged easily and you cant complete them or have to redo them. (hearing from a friend who does almost nothing but missions, I havent had the time to put in to check them out except a few) I don't think they're quite finished yet :p
It also doesnt have big bad boss mobs to kill yet, but from what I hear they're adding some pretty soon. Really looking forward to that and the few other things that should be coming in a bit later on, like vehicles and player cities.
Crafting system is absolutely great if you like crafting, easily the most interesting one in any of the games I've seen so far.
Class balance is (surprisingly!) not quite right yet. They totally revamped a few classes just before the end of the beta and didnt really have time to test them, also why some of the higher level skills are just broken. The classes are playable though (well 2 or 3 or so of them are pretty damn broken and seriously need a fix soon, which should be coming) and been enjoying mine at least, even if its one of the ones with alot of broken skils. Will see how soon they get them all worked out and how it turns out to be.
Servers were going through horrible connection issues a while back, but havent really experienced any in the past week or something. But I've not been playing US prime time since then either, so hard to compare.
PVP I have high hopes for, it looks to be fun when they fix a few things.. Currently the system is unfortunately promoting bind rushing if the battles happen in towns (which most of them do). I don't know if I like the covert/overt system all that much overall, but I suppose it might work out ok.
Basically you get to choose if you play covert (undercover, cant attack others, you cant be attacked) or overt (full pvp mode). But there are exceptions, like if you're a covert rebel and you shoot at an imperial NPC, you get a temporary enemy flag and you'll be treated as overt for that duration. You can swap yourself to overt at any time at a faction recruiter, but going back to covert takes either a death or an hour of waiting after you talk to the recruiter.
The part where it gets tricky is that coverts can actually attack overts if an overt of their faction in their group gets attacked.. The attacker then becomes attackable by all the coverts grouped with the person who he attacked. This is somewhat abusable I guess, but I think it's intended you'll be able to do those "ambush" type of attacks. The thing I hate the most though is that when you kill someone in PVP, you get some personal enemy flag and the guy you just killed (killed people get reset to covert status) will be able to attack you, but you wont be able to attack him unless he initiates combat.
This is the part that really promotes bind rushing, specially when the damage people do is so high compared to people's hitpoints, 1 on 1 fights are mostly won in a hit or two. Because of this I've not really been doing pvp alot yet.
PVP rewards at the moment are faction points, that can be used to buy all sorts of things. Faction based armor only wearable while overt of said faction, personnel support (rebel/imperial trooper pets), guns, furniture (woo!), some other minor stuff, and also imperials get the AT-ST walker thingies as a pet type thing, and rebels get faction headquarters and turrets they can install. Not sure how those work exactly, they're very, very costly so dont think any exist in the game yet. You dont gain faction very fast from PVP though, so in that way the rewards arent that great right now, because you can get the faction faster from doing faction missions for npcs and killing npcs in general.
Combat system in general is pretty fun, but I guess the best point of the game is still in the non combat classes. It has alot of them, they actually work as totally non combat classes if you want them to be that, and the ideas of them seem very nice. Almost made me want to play one, but still decided I like combat better :p
Anyways, while I enjoy the game, and think its the best mmorpg that I've played since the early days of EQ, I wont tell anyone to buy it cause the opions on it are pretty divided. Dont want anyone blaming me for making them play a game that they dont like :) I know some definately wont. But for me, it's the first mmorpg that actually kept my interest past the first few days (or seconds) since EQ.
And to closing this, here's a review by a friend of mine, the same guy who's been frustrated by all the missions he does, he doesnt like the game much so here's a review from that point of view too:
http://www.gamespimp.com/cgi-bin/webdata_pro.pl?_cgifunction=Search&_layout=previewsfull&pimp.pimp_id=13687
(Probably cant make that link work right just so copy/paste the thing)